
What is Fragless Designs?
The first point to understand is that behind most of the problems stated previously is one key roadblock: Understanding how creative process works.
The Plan
Problem: Stability
Despite its creative promise, the average career length in game development remains short with job instability, overtime and a business-model focus representing a few of many detracting factors to this line of work.
15 years experience across most platforms and project sizes has helped us develop an integrated approach to creating a tenable game development ecosystem on all fronts.
The Goal
To be clear we define sustainability as follows:
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Projects follow a consistent, specific structure from pre-production to post planned well out in advance.
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The work to be done on each project meets Autonomy, Mastery and Purpose standards for all team members.
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The products generate sufficient income to live comfortably for the whole team (industry standard wages or better).
Mission: A reward in itself
Each carefully planned, wholly unique product vision entails a new set of distinct challenges; The stage is set for team members to autonomously create and manage their own solutions. As the games themselves also seek to impart players with meaningful substance beyond a simple pastime, our overall objective is for the team to be motivated and rewarded intrinsically alongside financial comfort and renewability.