For a line of work as exciting, creative and flashy as game development appears to be on the surface, the numbers and anecdotes turned prevailing opinions speak to a contrasting reality. For such a technically demanding field it's been a damning symptom of the industry for careers to average around 6 years. To be doing this for more than 10 years makes you the exception and over 20 a rarity; If you have worked in game development yourself we have no doubt that you have your own list of possible and likely causes that eject all but the most hardcore from this business.
Understanding the knot of problems in such a complex process like game creation is no small feat; Again, most don't stick around to understand what's going wrong, only that somehow game development is clearly not meeting their needs. Without getting into detail, the following problems are some of the more common issues we've looked to resolve in our development structure:
Overtime - Working unplanned and extended hours in order to meet criteria.
Job stability - Lofty goals, no safety net and little understanding of how games sell.
Healthy collaboration - Constant conflict between disciplines and clashing goals.
Purpose in product - While there are a few exceptions, most don't believe in or consume their own creations let alone see the impact of their work in a meaningful way.